package org.example.facade.panel;

import javafx.scene.canvas.GraphicsContext;
import org.example.physics_engine.body.PhysicsBody;

public interface PanelRenderer {
    PanelRenderer DO_NOT_RENDER = (graphicsContext, physicsBody) -> {
        // do nothing
    };

    void drawToCanvas(GraphicsContext graphicsContext, PhysicsBody physicsBody);
}
